
“Extra turn cards” encompasses all cards that have Time Walk abilities that give you or another player an extra turn. Today I’m going to talk about all of the cards in Magic that give extra turns and answer some common questions about the mechanic. Taking an extra turn gives you all these bonuses without any possible interruption from your opponent, which basically turns the game into a one-sided event. Drawing extra cards here and there, being able to spend all your mana each turn, and taking 2-for-1 trades all add up to let one player win over the other. Magic is a game of small advantages that build up over time. Another turn not only gives you a card, it untaps your mana and gives you an incredible lead over your opponent. But there’s one other kind of resource that’s infinitely better than drawing another card, and that’s taking another turn. More cards means more things to play, more removal, better interaction, and a flat-out higher win condition. In Magic (and basically every card game ever), card draw is considered the most valuable resource a player can have. Time Walk (Ultra Rare Cards alternate) | Illustration by Chris Rahn
